Take-homes have a bad name for a reason. Most are too long, too vague, and graded by gut feel.
But a well-designed take-home is the fairest signal you can get on real work. It just needs three rules.
Rule one: cap the time
Two hours, hard limit. State it in writing. If your problem needs more, the problem is wrong.
Tell candidates to stop at the limit and submit what they have. You are buying a slice of work, not their weekend.
Rule two: make it real, not clever
Pick a task your team would actually do this week. A small bug fix. A new endpoint. A migration script.
Skip the puzzle problems. They tell you who is good at puzzles.
Rule three: ship a working environment
The candidate should clone, run, and code in under five minutes. Not three hours of setup.
EasyEnv gives every candidate the same starting workspace. Same tools, same data, same starting point. You assess the work, not who has the better laptop.
After they submit, a senior reviews the code and the commands they ran. Decision in fifteen minutes.
What does your current take-home really measure: the work, or the setup?