Structs and Pointers
Part of the Go course
Every variable you have written so far in this course holds one loose value: a single number, a single string, a single slice. Real data rarely comes in ones, though. A point on a screen needs an x and a y together. A user needs a name and an email together.
Think of a paper intake form: a rectangle with labeled boxes, "Name", "Age", "Email", each expecting one particular kind of answer. The form itself is a template, a shape with named slots. Filling one out produces one specific person's answers sitting inside that shape. A struct in Go is exactly that template: a named type made of a list of fields, and each field has its own name and its own type. ...
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Start this lessonStructs and PointersWhat you'll learn
- Struct definition
- Field access
- Zero values for structs
- Pointer types
- & and * operators
- Pointer receivers vs value receivers
- When to use a pointer
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All lessons in this course
20 lessons- 1Hello, Go25 min
- 2Variables and Types25 min
- 3Control Flow: if and for30 min
- 4Functions30 min
- 5Slices and Maps35 min
- 6Structs and Pointers35 min
- 7Methods and Interfaces35 min
- 8Error Handling35 min
- 9Modules and Project Structure35 min
- 10Tiny CLI Capstone40 min
- 11A Tour of the Standard Library40 min
- 12Testing and Benchmarks40 min
- 13Goroutines and Channels40 min
- 14Concurrency Patterns45 min
- 15Generics35 min
- 16HTTP Servers45 min
- 17Databases with database/sql45 min
- 18Performance and Profiling40 min
- 19Design Patterns in Go40 min
- 20Deployment and Production45 min
