Design Patterns in Go
Part of the Go course
Programs get big. A file that made complete sense at two hundred lines becomes a place where a small change breaks something three files away, and the tests get slower and harder to write until nobody writes them. That is not a failure of skill, it is what happens when everything in a program can reach everything else.
A design pattern is a shape people keep arriving at independently because it solves that problem well. It is not a rule and not a framework, it is a description of an arrangement that has worked. Go has a handful that appear over and over in real codebases, and they are unusually small: no class hierarchies, no annotations, mostly just functions and interfaces used carefully. ...
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Start this lessonDesign Patterns in GoWhat you'll learn
- Functional options pattern
- Repository pattern
- Dependency injection via interfaces
- Context propagation through call stacks
- Constructor functions
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All lessons in this course
20 lessons- 1Hello, Go25 min
- 2Variables and Types25 min
- 3Control Flow: if and for30 min
- 4Functions30 min
- 5Slices and Maps35 min
- 6Structs and Pointers35 min
- 7Methods and Interfaces35 min
- 8Error Handling35 min
- 9Modules and Project Structure35 min
- 10Tiny CLI Capstone40 min
- 11A Tour of the Standard Library40 min
- 12Testing and Benchmarks40 min
- 13Goroutines and Channels40 min
- 14Concurrency Patterns45 min
- 15Generics35 min
- 16HTTP Servers45 min
- 17Databases with database/sql45 min
- 18Performance and Profiling40 min
- 19Design Patterns in Go40 min
- 20Deployment and Production45 min
